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Decent
29-08-2016, 03:29 PM
I'm running four servers with the auto updater, two are working fine but two arent working...

First it does this

************************************************** ****************
*** TOKENSTASH.COM AUTO UPDATER V0.06
************************************************** ****************
*** LoadGameServerLoginToken...
*** BeginValidateGameServerLoginToken...
*** -> tokenstash_steamid: 'XXXXX198044568103'
*** -> tokenstash_apikey: 'XXXXXXXXXXMQ9B2rxD0yROgXMYnkIj6q'
*** -> sv_setsteamaccount: 'XXXXXXXXXX72AC00D15E3F32A0A3BA0B'
*** CURRENT GSLT TOKEN IS VALID
************************************************** ****************



Then it does this

Logging into Steam gameserver account with logon token '53DD8996xxxxxxxxxxxxxxxxxxxxxxxx'
L 08/29/2016 - 15:16:59: server_cvar: "sv_competitive_official_5v5" "0"
L 08/29/2016 - 15:16:59: World triggered "Match_Start" on "de_dust2"
Game will not start until both teams have players.
L 08/29/2016 - 15:16:59: server_cvar: "mp_freezetime" "0""
L 08/29/2016 - 15:16:59: server_cvar: "mp_roundtime" "60""
L 08/29/2016 - 15:16:59: server_cvar: "mp_roundtime_defuse" "60""
L 08/29/2016 - 15:16:59: server_cvar: "mp_roundtime_hostage" "60""
************************************************** **
* FATAL ERROR *
* Invalid Steam account token was specified. *
* Double-check your sv_setsteamaccount setting. *
* *
* To create a game server account go to *
* http://steamcommunity.com/dev/managegameservers *
* *
************************************************** **

I copied out the sections that mention tokens, here is the whole thing
http://pastebin.com/g3RptsPm


I'm assuming that two of the tokens are invalid and the auto updater just isnt detecting it but I dont know shit about what's going on and thought you might be able to tell me what to do to fix it :)

Neuro Toxin
29-08-2016, 10:07 PM
Thanks for the report.

I've identified and fixed the issue.

The token in your post had expired and been credited back to you in the most recent gift you accepted. The auto updater plugins had still been pulling them as being valid causing the issue.